Army US Forces
Type Team Weapon
Cost
270
Population
4
Build Time 32s
Reinforce Cost
25
Squad Size 4
Entity Health 80

M1 57mm Anti-Tank Gun

The M1 57mm is the standard frontline anti-tank gun. Its combination of good penetration and excellent accuracy are needed against heavily armored enemy vehicles.

Effective against tanks. Weak to infantry.


Veterancy

1080 XP

Unlocks the "Take Aim!" ability.

2160 XP

+20% accuracy, +20% rotation speed.

4320 XP

+30% penetration, -10% reload.



Abilities

Anti-Tank Gun Ambush Tactics

Anti-tank gun squad puts Maskirovka camouflage training into practice.

Toggle ability. Anti-tank gun moves at a slower speed when toggled on.

Fire Armor-Piercing Discarding-Sabot Rounds

Crew switches to British supplied high-velocity tungsten rounds for better armor penetration.

Duration 30s.

30

Take Aim!

Increases weapon range, limits sight to firing cone.

Click to activate. Duration 20 seconds.

30

Prioritize Vehicles

Attacks vehicles freely, but holds fire against infantry and structures unless given an explicit order to fire.

Toggle ability.

Hold Fire

Hold fire until explicitly ordered to attack.

Toggle ability.