Army US Forces
Type Team Weapon
Build Time 28s
Reinforce Cost
Squad Size 4
Entity Health 80

M2HB .50 cal Machine Gun Team

The venerable and powerful M2HB .50cal heavy machine gun can tackle groups of infantry and has a round capable of penetrating the armor of light vehicles.

Effective against massed infantry and light vehicles, but must be properly positioned.


540 XP

+10% suppression.

1080 XP

+25% damage, +50% max range penetration, -55% set up time, +40% weapon rotation speed.

2160 XP

+20% accuracy, +20% burst rate of fire, -40% reload.


Ambush Camouflage

Infantry in cover can camouflage themselves from enemies. Ambushing enemy units while camouflaged will briefly increase the squads damage.

Allows squad to camouflage in cover. Brief increase in accuracy when attacking from stealth.

Upgrade Time: 30s



Direct Face Team Weapon

Order garrisoned team weapons to face a position. They will not switch firing positions if flanked.

You can either sub select garrisoned squads and issue independent facing orders or issue it to all garrisoned squads by selecting the building itself.

Cancel Direct Face Team Weapon

Cancels any direct facing orders for all garrisoned squads and reverts them to automatic targeting.

Click to cancel facing. Squads will engage their own targets.

Hold Fire

Hold fire until explicitly ordered to attack.

Toggle ability.

Load Armor Piercing Rounds

Crew switches to armor-piercing ammunition for better armor penetration and damage.

Timed. Duration 30s.