M2HB .50 cal Machine Gun Team
The venerable and powerful M2HB .50cal heavy machine gun can tackle groups of infantry and has a round capable of penetrating the armor of light vehicles.
Effective against massed infantry and light vehicles, but must be properly positioned.
+25% damage, +50% max range penetration, -55% set up time, +40% weapon rotation speed.
+20% accuracy, +20% burst rate of fire, -40% reload.
Infantry in cover can camouflage themselves from enemies. Ambushing enemy units while camouflaged will briefly increase the squads damage.
Allows squad to camouflage in cover. Brief increase in accuracy when attacking from stealth.
Upgrade Time: 30s
Direct Face Team Weapon
Order garrisoned team weapons to face a position. They will not switch firing positions if flanked.
You can either sub select garrisoned squads and issue independent facing orders or issue it to all garrisoned squads by selecting the building itself.
Cancel Direct Face Team Weapon
Cancels any direct facing orders for all garrisoned squads and reverts them to automatic targeting.
Click to cancel facing. Squads will engage their own targets.
Hold fire until explicitly ordered to attack.
Load Armor Piercing Rounds
Crew switches to armor-piercing ammunition for better armor penetration and damage.
Timed. Duration 30s.