Army US Forces
Type Vehicle
Cost
340
110
Population
12
Build Time 55s
Entity Health 640
Armor 160/80

M4A3 Sherman Medium Tank

The M4A3 Sherman Medium Tank is armed with a versatile 75mm main gun effective against infantry and light targets but lacks the ability to reliably penetrate enemy armor.

Can engage any target, but less effective against heavy armor.


Veterancy

2020 XP

Unlocks the passive 'Radio Net' veteran ability. Provides -10% reload and +5% sight range for each nearby tank, stacks up to 3 times.

4040 XP

+20% maximum speed, +20% rotation speed, +30% accuracy, +20% acceleration.

8080 XP

+35% turret rotation speed, -20% reload.



Upgrades

.50 cal Browning M2HB Machine Gun

Mounted M2HB .50 caliber heavy machine gun can engage infantry, light vehicles, and aircraft.

Improves anti-infantry and anti-aircraft capabilities.

Upgrade Time: 35s

70

Dozer Blade

A dozer blade can be mounted on the tank, allowing it to crush obstacles and create cover at the cost of speed and mobility.

Increases health and can crush heavy obstacles. Reduces speed and mobility.

Upgrade Time: 45s

70


Abilities

Create Barrier

Creates a dirt berm at the target location that blocks vehicle movement and provides heavy cover.

Click and target position.

Destroy Barrier

Plows over constructed dirt barriers.

Left-click and target constructed barrier.

Smoke Screen

Sherman is equipped with a 2" Smoke bomb thrower that will fire four smoke rounds.

Left-click ability, left-click target area.

30

Main Gun: Load Armor Piercing

The 75mm M61 Armor Piercing round has a better chance of penetrating the armor of enemy tanks.

Toggle from High Explosive to Armor Piercing rounds. Increases shell penetration but decreases blast radius.

Main Gun: Load High Explosive

The 75mm M48 High Explosive round is effective against infantry and other soft targets.

Toggle from Armor Piercing to High Explosive rounds. Increases blast radius but decreases shell penetration.

Prioritize Vehicles

Attacks vehicles freely, but holds fire against infantry and structures unless given an explicit order to fire.

Toggle ability.

Hold Fire

Hold fire until explicitly ordered to attack.

Toggle ability.

Main Gun: Load Armor Piercing

The 75mm M61 Armor Piercing round has a better chance of penetrating the armor of enemy tanks.

Toggle from High Explosive to Armor Piercing rounds. Increases shell penetration but decreases blast radius.

Main Gun: Load High Explosive

The 75mm M48 High Explosive round is effective against infantry and other soft targets.

Toggle from Armor Piercing to High Explosive rounds. Increases blast radius but decreases shell penetration.