The Infantry Section forms the backbone of the British Army. They are well disciplined line infantry units that fight better when in cover.
Effective at long range vs. infantry.
+10 sight range while in cover.
-22% received accuracy.
+20% accuracy, -20% weapon cooldown.
Equips the squad with medical supplies, allowing them to heal themselves and any injured troops nearby with an ability.
Improves unit preservation.
Upgrade Time: 10s
Distributes flares and field optics to the Infantry Section that are used to signal an artillery target to the HQ 25-pounder artillery battery.
Unlocks the Coordinated Fire ability and increases squad vision.
Upgrade Time: 10s
Distribute Medical Supplies
Infantry section will heal themselves and any injured troops nearby, if they are out of combat.
Click to activate. Duration 30s.
Throw No. 36M 'Mills Bomb'
Standard issue No. 36M Grenade often referred to as the 'Mills Bomb' can kill or injure infantry in a radius.
Left-click ability, left-click target area. Effective against Infantry and Team Weapons.
Orders all available 25-pounder howitzers in the British Army HQ to take aim and fire on the designated target.
Left-click ability, left-click target. All HQ howitzers will fire 6 shells at the designated target.
Gammon Bombs, pouches tightly packed with high-explosive, have a very large blast radius capable of immobilizing tanks temporarily.
Left-click ability, left-click target area. Effective against Structures and Team Weapons.
Hold fire until explicitly ordered to attack.
Infantry Sections can repair any damaged structure, or bridge with a repair rate of 2 HP/s per model. At veterancy rank 2, +1 HP/s repair rate per model.
Right-click on damaged object, or select Repair and left-click.