Army Soviet
Type Team Weapon
Cost
360
Population
6
Build Time 28s
Reinforce Cost
20
Squad Size 6
Entity Health 80

DShK 38 Heavy Machine Gun

The 12.7mm DShK 38 is often nicknamed 'Dushka' or 'Sweetie' but don't mistake this heavy weapon's capabilities to engage soft and lightly armored targets.

Effective against infantry and light vehicles, but must be properly positioned.


Veterancy

720 XP

Unlocks the 'Sprint' veteran ability.

1440 XP

+20% suppression, +30% weapon rotation speed.

2880 XP

+30% accuracy, +20% burst rate of fire, +10% weapon rotation speed.



Upgrades

Ambush Camouflage

Infantry in cover can camouflage themselves from enemies. Ambushing enemy units while camouflaged will briefly increase the squads damage.

Allows squad to camouflage in cover. Brief increase in accuracy when attacking from stealth.

Upgrade Time: 30s

20


Abilities

Direct Face Team Weapon

Order garrisoned team weapons to face a position. They will not switch firing positions if flanked.

You can either sub select garrisoned squads and issue independent facing orders or issue it to all garrisoned squads by selecting the building itself.

Cancel Direct Face Team Weapon

Cancels any direct facing orders for all garrisoned squads and reverts them to automatic targeting.

Click to cancel facing. Squads will engage their own targets.

Sprint

Squad will move at maximum speed.

Duration 10s.

10

Hold Fire

Hold fire until explicitly ordered to attack.

Toggle ability.

Armor Piercing Rounds

Crew switches to armor-piercing ammunition for better armor penetration.

Timed. Duration 30s.

15