Army Soviet
Type Vehicle
Cost
680
260
Population
22
Build Time 64s
Entity Health 1040
Armor 340/155

ISU-152 Heavy Assault Gun

A potent combination of thick armor and a heavy but slow-firing 152mm gun-howitzer gives this multi-role heavy assault gun an awe-inspiring battlefield presence.

Effective against static vehicles, structures. Weak to heavy anti-tank. Slow rate of fire.


Veterancy

4260 XP

Unlocks the 'Tracking' veteran ability.

8520 XP

-30% reload, -30% scatter.

17040 XP

+20% maximum speed, +20% rotation speed, +20% accuracy, +20% acceleration.



Upgrades

DShK 38 12.7mm Heavy Machine Gun

Crew uses the potent 'Dushka' 12.7mm Heavy Machine Gun against infantry and aircraft targets.

Improves anti-infantry defense. Basic protection against aircraft.

Upgrade Time: 45s

60


Abilities

Tracking

Significantly increases sight radius. Infantry can be tracked through the fog of war appearing on the mini-map.

Duration 20s.

35

Vehicle Crew Self Repair

Vehicle crews can repair battlefield damage on their vehicles once they leave combat with a repair rate of 10 HP/s.

Toggled Ability. Vehicle weapons and movement are disabled.

35

G-530 Concrete Piercing Round

Crew loads and fires one heavy 53-G-530 concrete-piercing round capable of smashing through any battlefield obstacle to explode at the target location.

Left-click ability, left-click target area or enemy. Effective against hidden targets.

70

Hull Down Release

Releases vehicle from Hull Down mode.

Prioritize Vehicles

Attacks vehicles freely, but holds fire against infantry and structures unless given an explicit order to fire.

Toggle ability.

Main Gun: Load High Explosive

The OF-530 Long Range High Explosive round is effective against infantry and other soft targets.

Toggle from Armor Piercing to High Explosive rounds. Increases blast radius but decreases shell penetration.

Main Gun: Load Armor Piercing

The BR-540B Armor Piercing round has a better chance of penetrating enemy armor.

Toggle from High Explosive to Armor Piercing rounds. Increases shell penetration but decreases blast radius.

Hold Fire

Hold fire until explicitly ordered to attack.

Toggle ability.