Army Oberkommando West
Type Vehicle
Cost
490
185
Population
18
Build Time 60s
Entity Health 960
Armor 260/90

Panther PzKpfw V Medium Tank

Germany's premier medium tank, the Panther has great frontal protection but weaker side and rear armor. The deadly KwK 42 75mm main gun provides excellent armor penetration.

Effective against all armored vehicles. Weak to infantry anti-tank.


Veterancy

2730 XP

Unlocks the 'Combat Blitz' veteran ability.

5460 XP

+10% armor, +40% turret rotation speed.

10920 XP

-30% reload, +20% rotation speed, +30% acceleration.

13650 XP

-25% scatter.

18155 XP

+25% accuracy when moving, +11 sight range when stationary.



Upgrades

Panzer Commander

The Panzer IV, Panther & King Tiger can be upgraded with a Panzer Commander that can survey the battlefield and call in coordinated artillery strikes.

When upgraded, increases vehicle line of sight and grants access to a Coordinated Barrage.

Upgrade Time: 45s

30

Pintle-mounted MG42 machine gun

Tank crew uses the pintle-mounted MG42 for additional defense against infantry and aircraft.

Pintle machine gun offers some 1200 rounds per minute of extra protection.

Upgrade Time: 45s

50


Abilities

High Explosive Anti-Tank (HEAT) Shells

Tanks are now issued HEAT ammunition for increased penetration and damage.

Allows tanks to fire HEAT rounds for a period of time.

45

Emergency Repairs

Vehicle crews gain the ability to repair critical damage on their vehicles. After 3 seconds upon activating, one critical will be fixed and repairs start at a rate of 30 HP/s for 12 seconds. Prioritizes the 'Heavy Engine Damage' critical.

Duration 15s. Vehicle is immobile and weapons are inactive.

35

Coordinated Barrage

The Tank Commander can call in an artillery barrage from a nearby support gun that can scatter enemy forces.

Click and target position.

80

Combat Blitz

Tanks employ well-practiced Blitzkrieg tactics, moving at maximum speed to avoid some enemy fire.

Click to activate. Duration 10s.

30

Prioritize Vehicles

Attacks vehicles freely, but holds fire against infantry and structures unless given an explicit order to fire.

Toggle ability.

Hold Fire

Hold fire until explicitly ordered to attack.

Toggle ability.