Tiger B 'Königstiger'
The SdKfz 182 Tiger B, most commonly known as the 'King Tiger' improves on the already vaunted capabilities of the Tiger by adding a higher-velocity KwK 43 L/71 88mm gun and more effective sloped armor. Powerful, but slow.
Effective against all targets. Weak to massed anti-tank weapons.
Unlocks the 'Combat Blitz' veteran ability.
-20% scatter, +40% turret rotation speed, +20% accuracy.
Unlocks the 'Spearhead' veteran ability.
The Panzer IV, Panther & King Tiger can be upgraded with a Panzer Commander that can survey the battlefield and call in coordinated artillery strikes.
When upgraded, increases vehicle line of sight and grants access to a Coordinated Barrage.
Upgrade Time: 45s
Pintle-mounted MG42 machine gun
Tank crew uses the pintle-mounted MG42 for additional defense against infantry and aircraft.
Pintle machine gun offers some 1200 rounds per minute of extra protection.
Upgrade Time: 30s
High Explosive Anti-Tank (HEAT) Shells
Tanks are now issued HEAT ammunition for increased penetration and damage.
Allows tanks to fire HEAT rounds for a period of time.
Vehicle crews gain the ability to repair critical damage on their vehicles. After 3 seconds upon activating, one critical will be fixed and repairs start at a rate of 30 HP/s for 12 seconds. Prioritizes the 'Heavy Engine Damage' critical.
Duration 15s. Vehicle is immobile and weapons are inactive.
The Tank Commander can call in an artillery barrage from a nearby support gun that can scatter enemy forces.
Click and target position.
Focusing on a frontal assault, the King Tiger has faster turret rotation and a longer sight range, but the turret is locked to 90°.
Toggle ability. Modifiers: Turret rotation locked to forward 90°, +66% horizontal main gun traverse speed, +50% sight range, -25% rotation speed, hull MGs will deal a small amount of suppression.
Tanks employ well-practiced Blitzkrieg tactics, moving at maximum speed to avoid some enemy fire.
Click to activate. Duration 10s.
Attacks vehicles freely, but holds fire against infantry and structures unless given an explicit order to fire.
Hold fire until explicitly ordered to attack.